The client wanted us to develop a robust e-learning platform that provides various digital options including interactive learning sessions. The platform needed to be equipped with features like video lectures, discussion forums, gamification, and breakout rooms to enhance the learning experience of the students.
The primary challenge faced by the client was that their existing platform considerably lacked in engaging students by offering interactive sessions in the era of high screen time. Additionally, it was also now adapted to scaling to meet global demands, resulting in a lesser accessibility and learning experience for students. The educational organization sought to overcome these challenges and revolutionize online education by developing a robust e-learning platform. It was conceived to include features such as video lectures, discussion forums, gamification, and breakout rooms to enhance student engagement and learning experience globally.
01Project Requirements
The existing platform lacks interactive sessions, records low student engagement, and couldn’t scale to meet the global demands. Hence, the requirement was of a feature-rich, cross-platform, and interactive education app.
02Project Execution
HeyBuddy team brought the expertise of creating engaging app solutions that incorporated features like gamified learning, offline content access, interactive content video lectures, interactive discussion forums, breakout rooms, and more.
03Project Delivery
The digital innovation in e-learning enhanced the learning experience by integrating all the required features so that students are much more involved in the learning process, get a great user experience, and motivation to keep learning.
Students found the app extremely helpful. The interactive teaching content enhanced their retention while any time and offline access led them to study at their own convenience. They could make digital notes, and ask quizzes to experts, while digital interactions and community engagement contributed to collaborative learning. Lastly, gamification kept them coming back to the learning platform and spending more and more time learning.
35%
increase in completion rates
50%
increase in completion rates
40%
increase in completion rates
90%
satisfaction among the learners
01Making Education Entertaining
02Catering to Growing Academic Requirement
03Protecting Academic and Personal Data
Infuse Innovation in Your App Keep your users coming back.