Summary: This blog focuses on the extensive role of VR and AR in education to enhance learning perspective & ensure seamless communication. Get to know the insights of Virtual Reality and Augmented Reality in the learning sector and why adopt these technologies.
The education sector has rapidly evolved over the past few years. All that is started from the traditional classroom teaching setting to virtual learning experiences for students. Another pathbreaking revolution that has been witnessed is the extensive adaptation of VR and AR in the education industry.
Virtual Reality (VR) and Augmented Reality (AR) are the harbingers of modern-day technologies that have extended the virtues of experiential learning. These technologies enable intuitive, engaging, and interactive learning experiences for students of all age groups to learn concepts easily and quickly.
The role of VR and AR in education allows students to absorb knowledge and skills in a fast-paced manner. And, most importantly, enjoy the overall learning process to enhance their development ahead.
As you know, VR and AR in education have created a lot of buzz. And, it has been best witnessed as per the stats mentioned below.
Now that you know the welcoming inclusion of VR and AR in education, let's get to know the separate uses of both Virtual Reality and Augmented Reality in the learning sector. The role of VR and AR in education allows students to absorb knowledge and skills in a fast-paced manner. And, most importantly, enjoy the overall learning process to enhance their development ahead.
As the name suggests, Virtual Reality (VR) is a computer-generated ecosystem that actually simulates a real-world environment. Learners with the help of VR technology can enter the virtual world and create their sense of presence across several objects, ecosystems, and simulated scenes.
Just like you play video games and think of the animated character as you in the game to perform specific actions, similarly, VR in education helps you become a leading part of a simulated environment.
The most important aspect of VR in education is the extensive use of technically superior devices like VR headphones, glasses, headsets, or things like that. By wearing such devices, students can interact with virtually created ecosystems and objects to learn complex subjects seamlessly.
To be precise, VR in education is preferably used to conduct scientific experiments, language immersion programs, study a different culture, and things like that.
There are manifold benefits of implementing VR technology in the education domain. And, some of the key advantages are as follows:
Augmented Reality (AR) in education is another virtue of advanced technology that makes the learning process interactive, engaging, and fast-paced. Specifically, AR in education enables students to access real-world applications compared to multimedia concepts, simulations, animations, and real-world settings to better understand complex concepts. Unlike wearing a VR device and virtually traveling in a simulated setting, students can access AR apps to learn concepts with ease and comfort.
AR plays a vital role in the field of education to improve students' learning processes and sheer engagement levels. It brings new and interactive learning methods along with the following set of advantages.
Till now, we have separately explored the virtues of Virtual Reality (VR) and Augmented Reality (AR) in the realm of the education sector. Next, we explore the real-time differences between these two emerging technologies.
Virtual Reality in Education | Augmented Reality in Education |
---|---|
VR in education helps create a virtual ecosystem in which students can travel, feel, and sense through different devices. | AR is an app-based or technically proficient way of learning study concepts. |
Approximately 50 Mbps speed of internet is required to see the virtual world through VR devices. | Approximately 100 Mbps speed of internet is required to access AR apps. |
Students feel completely immersed in a new environment altogether. | Students have to access software or an app. |
Get completely into the virtual world while having VR devices on. | You can become part of the learning as well as the real world at the same time. |
Completely virtual ecosystem to bring interest, fun, and excitement. | Provide you with a major difference between the virtual and the real world. |
Entirely navigates to a whole new world. | Interact best with the virtual world while remaining in the current setting. |
Specially created VR headsets are required. | It does not need a specialized device to put on. |
At present, there are many real-world examples of AR and VR in the learning sector, working progressively to enhance the facet of education. For a better understanding, here's a list of a few applications of emerging technologies.
And, the list goes on.
Virtual Reality and Augmented Reality have provided a breakthrough in the education sector to prosper and enable interactive learning. These two technologies are in the best interest of students to learn concepts faster, retain knowledge for a long time, and remain interested.
If you have not implemented the result-oriented virtues of VR and AR in education, then you might be left behind. Therefore, start embracing Augmented Reality and Virtual Reality for your education realm.
AR and VR are one of the best ways of learning as they let students learn by doing, also known as experiential learning. This type of learning is not only faster and better but also stays with the students for longer periods.
It's fairly easy for teachers to use AR in the classroom as it does not require any special equipment other than just our smartphones. Teachers can place a scannable picture or a QR code, or the images in the book itself can be scanned, and the students can access the experience right away.
Yes, of course! Gone are the days of monotonous learning methodologies. A student learns better when they engage all their senses or more senses while learning. VR methodologies engage the maximum possible senses than any other teaching methodologies.