Requirement Gathering
We started by deeply understanding the specific client requirements esp their expectation with AI.
Ideation
Second, comes our brainstorming sessions to assess the viability, define and refine the process, and establish collaboration.
Designing
Use of Blender, Maya, Zbrush, and Substance Painter for game designing.
Development
We Used Unreal Engine Autodesk Maya, and Blender for high-quality and Unity ML-Agents for AI.
Deployment
Rigorous testing along with real players’ feedback to identify issues and then plan a successful rollout.